How do I use the Harpoon route to get the Mermaid Palace Ticket?
Charge each orange-blinking target, grapple before the timer expires, and pull the Exit lever.
For Twisted Tower, the Atmos Games / 3D Realms PC horror FPS — not a Roblox experience, toy or building.
Quick answer
After the Hotel token opens the Lobby's Twisted door, pull the basement lever to release the Harpoon. Grapple to blue targets. When one blinks orange, activate its caged torch first and grapple before the charge expires. In the second timed room, reach the torch by the side blue target, activate it, return quickly, grapple across, and pull the Exit lever. The Mermaid Palace Ticket is beyond that door.
Steps
- Use the Hotel Twisted Token on the marked Lobby door and go downstairs.
- Take the right route, enter the TV room, slide down on its left, and pull the Harpoon-release lever.
- Collect the Harpoon and grapple to the first blue ceiling target.
- Charge any orange-blinking target at its caged torch, then grapple before time expires.
- For the second room, take the stairs, turn right, and use the side target to reach the ceiling torch.
- Activate it, return immediately, grapple across, pull the Exit lever, and collect the Ticket beyond it.
Requirements / limits
- The green Hotel Twisted Token is required.
- Blue means active; blinking orange means the caged torch must charge the target.
- The charge is temporary, not a permanent switch.
- A later patch that changes target colors, torch timing, the lever or Ticket location would invalidate this answer.
Common mistakes
- Trying an orange target without charging it.
- Missing the side target behind the stairs.
- Waiting too long after activating the torch.